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  • Talexi - The Concept Art of Alessandro Taini: Heavenly Sword, Enslaved and DMC

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    Talexi - The Concept Art of Alessandro Taini: Heavenly Sword, Enslaved and DMC For Heavenly Sword, Enslaved and Dmc [ Paperback ]
    Taini, Alessandro / Serkis, Andy | Design Studio Press | 2019³â 07¿ù
    39,810¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,000¿ø
  • Comedy for Animators

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    Comedy for Animators [ Paperback, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Lyons, Jonathan | Routledge | 2015³â 12¿ù
    98,950¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,970¿ø
    While comedy writers are responsible for creating clever scripts, comedic animators have a much more complicated problem to solve: What makes a physical character funny? Comedy for Animators breaks down the answer by exploring the techniques of those who have used their bodies to make others laugh.
  • Game Audio Implementation: A Practical Guide Using the Unreal Engine

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    Game Audio Implementation: A Practical Guide Using the Unreal Engine A Practical Guide Using the Unreal Engine [ Paperback, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Stevens, Richard | Routledge | 2015³â 10¿ù
    123,700¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,720¿ø
    ȸ¿ø¸®ºä(1°Ç) ¸®ºä ÃÑÁ¡10.0 Á¤º¸ ´õ º¸±â/°¨Ãß±â
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    Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action b...
  • The Elder Scrolls V: Skyrim - The Skyrim Library, Volume I: The Histories

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    The Elder Scrolls V: Skyrim - The Skyrim Library, Volume I: The Histories Sixteen Spine Chilling and Strange Tales Including 'The Last Lords of Gardonal', 'The Ship That Saw a Ghost', 'The Temple', 'A Strange Goldfield', and 'When I Was Dead' [ Hardcover ]
    Bethesda Softworks | Titan Books (UK) | 2015³â 06¿ù
    49,840¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,500¿ø
    For the first time, the collected texts from the critically and commercially acclaimed fantasy video game The Elder Scrolls V: Skyrim are bound together in three exciting volumes. Lavishly illustrated and produced, these titles are straight out of the world of Skyrim - and a must for any wandering a...
  • Create 2D Mobile Games with Corona SDK: For iOS and Android

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    Create 2D Mobile Games with Corona SDK: For iOS and Android For iOS and Android [ Paperback, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Mekersa, David | Routledge | 2015³â 02¿ù
    98,950¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,970¿ø
    This book gives fast, accurate tips to learn the programming language quickly. Not only does it provide the tools needed to master Corona quickly, but how to do this within the framework of professional constraints. It can be read sequentially or be used like a FAQ. It provides step-by-step advice t...
  • Music In Video Games: Studying Play

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    Music In Video Games: Studying Play Studying Play [ Paperback, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Donnelly, K. J. / Gibbons, William / Lerner, Neil | Routledge | 2014³â 02¿ù
    87,400¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,630¿ø
    From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier ...
  • Postmortems from Game Developer

    Postmortems from Game Developer Insights from the Developers of Unreal Tournament, Black & White, Age of Empire, and Other Top-Selling Games [ Paperback, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Grossman, Austin | Routledge | 2003³â 02¿ù
    70,880¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,130¿ø
    °ÔÀÓ °³¹ßÀÚ¿Í Á¦ÀÛÀÚµéÀÌ ÇÁ·ÎÁ§Æ®ÀÇ ½ÃÀÛºÎÅÍ ³¡±îÁöÀÇ Àü °úÁ¤À» ¼ÖÁ÷´ã¹éÇÏ°í ÀÚ¼¼ÇÏ°Ô ¼³¸íÇÏ°í, ÀڽŵéÀÌ ³»¸° °áÁ¤ÀÇ ¼º°ø, ½ÇÆÐ »ç·Ê¸¦ ¼Ò°³ÇÑ ÀÌ Ã¥Àº ÇʼöÀûÀÎ ÇÁ·ÎÁ§Æ® °ü¸® ±â¹ý¿¡ °üÇÑ ½Ç¹« Áö½ÄÀ» Àü´ÞÇØÁÜÀ¸·Î½á ½ÇÁ¦ °ÔÀÓ °³¹ß¿¡ ÅëÂû·ÂÀ» °®°Ô ¸¸µé¾îÁ³´Ù.
  • Making it HUGE in Video Games: Memoirs of Composer Chance Thomas

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    Making it HUGE in Video Games: Memoirs of Composer Chance Thomas Memoirs of Composer Chance Thomas [ Paperback, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Thomas, Chance | CRC Press | 2023³â 10¿ù
    65,930¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,980¿ø
    This is the story of Chance Thomas, a moderately talented musician who struggled and grew to compose original scores for some of the most well-known entertainment properties in the world.
  • Video Editing Made Easy with DaVinci Resolve 18: Create quick video content for your business, the web, or social media

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    Video Editing Made Easy with DaVinci Resolve 18: Create quick video content for your business, the web, or social media Create quick video content for your business, the web, or social media [ Paperback, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Phillips, Lance | Packt Publishing | 2023³â 04¿ù
    74,260¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,230¿ø
    Boost your audience on social media by leveraging DaVinci Resolve 18 and share impressive micro-content with the guidance of a certified Blackmagic Design training partnerPurchase of the print or Kindle book includes a free PDF eBookKey Features:Enhance your content with creative editing, VFX compos...
  • The Aesthetics of Virtual Reality

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    The Aesthetics of Virtual Reality [ Paperback, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Tavinor, Grant | Routledge | 2023³â 05¿ù
    87,400¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,630¿ø
    This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography.
  • Earmarked for Collision: A Highly Biased Tour of Collage Animation

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    Earmarked for Collision: A Highly Biased Tour of Collage Animation A Highly Biased Tour of Collage Animation [ Hardcover, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Robinson, Chris | CRC Press | 2023³â 08¿ù
    107,200¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,220¿ø
    In Earmarked for Collision, award-winning writer, Chris Robinson (The Animation Pimp, Mad Eyed Misfits, Unsung Heroes of Animation), takes us on a tour of the history of collage animation, cataloguing the collage works of notable artists like Larry Jordan, Harry Smith, Stan Vanderbeek, Janie Geiser ...
  • Fëdor Khitruk: A Look at Soviet Animation through the Work of One Master

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    Fëdor Khitruk: A Look at Soviet Animation through the Work of One Master A Look at Soviet Animation through the Work of One Master [ Hardcover, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Pontieri, Laura | CRC Press | 2023³â 07¿ù
    98,950¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,970¿ø
    Based on archival research, personal interviews, published memoirs, but also perceptive analyses of Khitruk's production of films for children and adults, this study is a must-read for scholars in Soviet art and culture as well as readers fascinated by traditional animation art of the second half of...
  • Nordic Animation: Balancing the East and the West

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    Nordic Animation: Balancing the East and the West [ Hardcover, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Vahakyla, Liisa | CRC Press | 2023³â 03¿ù
    98,950¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,970¿ø
    This book examines the state of the animation industry within the Nordic countries. It looks at the success of popular brands such as the Moomins and Angry Birds, studios such as Anima Vitae and Qvisten, and individuals from the Nordics that have made their mark on the global animation industry.
  • The Art of Direction

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    The Art of Direction [ Hardcover ]
    Ashtiani, Ron / Rothery, Gavin | Design Studio Press | 2022³â 09¿ù
    78,280¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,920¿ø
    1,000 Piece jigsaw puzzle from teNeues creates a big 20 x 20 inch finished piece. Packaged in a compact 2-piece box with bonus folded art poster to use as a guide.
  • Experiential Theatres: Praxis-Based Approaches to Training 21st Century Theatre Artists

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    Experiential Theatres: Praxis-Based Approaches to Training 21st Century Theatre Artists Praxis-Based Approaches to Training 21st Century Theatre Artists [ Paperback, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Lewis, William W. / Bartley, Sean | Routledge | 2022³â 11¿ù
    65,930¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,980¿ø
    Experiential Theatres is a collaboratively edited and curated collection that delivers key insights into the processes of developing experiential performance projects and the pedagogies behind training theatre artists of the twenty-first century.Experiential refers to practices where the audience me...
  • Game Design Deep Dive: Free-to-Play

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    Game Design Deep Dive: Free-to-Play Free-to-Play [ Hardback, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Bycer, Joshua | CRC Press | 2022³â 08¿ù
    231,080¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 6,940¿ø
    An examination on the history and design philosophy surrounding free to play games, and a discussion on monetization and economy systems and what does it mean to make ethical free to play gameplay.
  • Animation in Europe

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    Animation in Europe [ Paperback, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Giesen, Rolf | CRC Press | 2022³â 08¿ù
    123,700¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,720¿ø
    Animation in Europe provides a comprehensive review of the history and current situation of animation in over 20 European countries. It features numerous interviews with artists and producers, including rare documents and first-hand accounts that illustrate the rich history of animation.
  • Animation in Europe

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    Animation in Europe [ Hardcover, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Giesen, Rolf | CRC Press | 2022³â 08¿ù
    264,100¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 7,930¿ø
    Animation in Europe provides a comprehensive review of the history and current situation of animation in over 20 European countries. It features numerous interviews with artists and producers, including rare documents and first-hand accounts that illustrate the rich history of animation.
  • The Phantom Rickshaw

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    The Phantom Rickshaw [ Paperback, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Kipling, Rudyard | Blurb | 1900³â 01¿ù
    21,440¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 650¿ø
    The Phantom 'Rickshaw and Other Tales, also known as The Phantom 'Rickshaw and other Eerie Tales, is a collection of short stories by Rudyard Kipling, first published in 1888. This great collection of ghost stories includes these titles: The phantom 'rickshaw -- My own true ghost story -- The str...
  • Life in Death

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    Life in Death My Animated Films 1976-2020 [ Hardcover, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Tupicoff, Dennis | CRC Press | 2022³â 01¿ù
    107,200¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,220¿ø
    Life in Death: My Animated Films 1976-2020 explores death as it relates to experience, storytelling, theory, and narrative.
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