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  • Real World Modo: The Authorized Guide

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    Real World Modo: The Authorized Guide In the Trenches with Modo [ Hardcover ]
    McDermott, Wes | Taylor & Francis Ltd | 2018³â 06¿ù
    275,820¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 13,800¿ø
    A guide to modo, a 3D tool, that lets you explore 3D techniques and principles with chapters on modelling, UV mapping, texturing, animation, lighting and rendering. It helps you learn to leverage the technical elements of the modo rendering engine including Antialaising, Shading Rate and Irradiance ...
  • Digital Art Masters: Volume 4: Volume 4

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    3dtotal Com | Routledge | 2017³â 08¿ù
    297,040¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 14,860¿ø
    Includes 50 artists and 900 2D and 3D digital artworks. This title presents the techniques, challenges and tricks the artists employed while creating stunning imagery.
  • Vintage Games

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    Vintage Games An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time [ Hardcover ]
    Barton, Matt (Saint Cloud State University, Minnesota, USA) | Taylor & Francis Ltd | 2017³â 12¿ù
    297,040¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 14,860¿ø
    Exploring many influential videogames that includes: Super Mario Bros, Grand Theft Auto III, Doom, and The Sims, this book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features full-color screenshots and images, including rare photos of ...
  • Final Cut Pro 5 Editing Essentials

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    Wolsky, Tom | Taylor & Francis Ltd | 2017³â 11¿ù
    89,030¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 4,460¿ø
    Digital editing gives editors far greater freedom than ever before to move scenes of information around and place them anywhere in a film's sequence. Apple's Final Cut Pro is the most widely used Mac-based digital editor. This title enables readers to master the craft of digital editing on Apple's F...
  • The Art of Fluid Animation

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    Stam, Jos | Taylor & Francis Ltd | 2017³â 08¿ù
    326,020¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 16,310¿ø
    Fluid simulation is a computer graphic used to develop realistic animation of liquids in modern games
  • Animated Life: A Lifetime of Tips, Tricks, Techniques and Stories from an Animation Legend

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    Animated Life: A Lifetime of Tips, Tricks, Techniques and Stories from an Animation Legend A Lifetime of tips, tricks, techniques and stories from an animation Legend [ Hardcover ]
    Norman, Floyd | Routledge | 2017³â 07¿ù
    297,040¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 14,860¿ø
    Takes you on a guided tour through an entire lifetime of techniques, practical hands-on advice and insight into an entire industry. With advice, critical comment, and inspiration for every student of the arts, this title comes with completely relevant techniques and tools for the contemporary animat...
  • Finish Your Film! Tips and Tricks for Making an Animated Short in Maya

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    Roy, Kenny | Taylor & Francis Ltd | 2017³â 12¿ù
    311,190¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 15,560¿ø
    Every step of the process covered and every shortcut and tip you need for creating a 3D animated short
  • Composing Music for Games

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    Composing Music for Games The Art, Technology and Business of Video Game Scoring [ Hardcover ]
    Thomas, Chance | Taylor & Francis Ltd | 2017³â 08¿ù
    297,040¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 14,860¿ø
    Pocket Book of Electrical Engineering Formulas provides key formulas used in practically all areas of electrical engineering and applied mathematics. This handy, pocket-sized guide has been organized by topic field to make finding information quick and easy. The book features an extensive index and ...
  • Learn to Implement Games with Code

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    Quick, John M. | Taylor & Francis Ltd | 2017³â 08¿ù
    326,020¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 16,310¿ø
    Game development is one of the most rewarding crafts of modern times
  • Practical Algorithms for 3D Computer Graphics

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    Ferguson, R. Stuart | Taylor & Francis Ltd | 2017³â 10¿ù
    326,020¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 16,310¿ø
    Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages
  • Creating Visual Effects in Maya

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    Creating Visual Effects in Maya Fire, Water, Debris, and Destruction [ Hardcover ]
    Lanier, Lee (Visual Effects Artist, USA) | Taylor & Francis Ltd | 2017³â 06¿ù
    311,190¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 15,560¿ø
  • Ideas for the Animated Short: Finding and Building Stories

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    Ideas for the Animated Short: Finding and Building Stories Finding and Building Stories [ Hardcover ]
    Sullivan, Karen | Routledge | 2017³â 08¿ù
    297,040¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 14,860¿ø
    Suitable for aspiring animation professionals, students and independent filmmakers, this book explores the process of developing a short from conception to final delivery and adapt the industry's practices in your own workflow. It also explores the practices and avoid the common pitfalls of creating...
  • Acting and Performance for Animation

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    Hayes, Derek / Webster, Chris | Routledge | 2017³â 08¿ù
    311,190¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 15,560¿ø
    Suitable for animators, this title helps you to discover how to create dynamic, dramatic performances and believeable character interaction. It helps you to analyze scripts, sound, acting, action and performance with the practical hints and tips, hands-on assignments and animated examples.
  • Designing Games for Children

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    Designing Games for Children Developmental, Usability, and Design Considerations for Making Games for Kids [ Hardcover ]
    Fisher, Carla | Taylor & Francis Ltd | 2017³â 08¿ù
    297,040¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 14,860¿ø
    Creating a video game for children? Whether you are a seasoned game designer, a children's media professional, oe an instructor teaching the next generation of game designers, Designing Games for Children is the first book dedicated to serving the specific needs of children's game designers.
  • Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories

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    Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories A Player-Centered Approach to Creating Memorable Characters and Stories [ Hardcover ]
    Lebowitz, Josiah | Routledge | 2017³â 08¿ù
    297,040¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 14,860¿ø
    What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? ...
  • Virtual World Design

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    Virtual World Design [ Hardcover, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Cudworth, Ann | Taylor & Francis Ltd | 2019³â 07¿ù
    301,440¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 15,080¿ø
  • Flash Mobile

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    Flash Mobile Developing Android and iOS Applications [ Hardcover ]
    David, Matthew (Academy of Art University, US) | Taylor & Francis Ltd | 2017³â 08¿ù
    297,040¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 14,860¿ø
    A primer to Flash mobile development that helps you build media applications for the iOS and Android platforms. It includes information - from setting up your development environment to publishing your apps to the Google Market Place/Apple iTunes App Store.
  • 3D Game Environments: Create Professional 3D Game Worlds

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    3D Game Environments: Create Professional 3D Game Worlds Create Professional 3D Game Worlds [ Hardcover ]
    Ahearn, Luke | Routledge | 2018³â 02¿ù
    248,400¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 12,420¿ø
    Offers tutorials on creating 3D models, applying 2D art to 3D models, and advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as the primary tools, this title explains how to create realistic textures from photo source and uses a variety of techniques to...
  • Introduction to AutoCAD 2012

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    Yarwood, Alf | Taylor & Francis Ltd | 2017³â 08¿ù
    341,550¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 17,080¿ø
    Offers a comprehensive, step-by-step introduction to AutoCAD 2012. Covering basic principles and providing an introduction to 2D drawing, this title also contains coverage of various 3D topics, including 3D solid modelling and rendering.
  • Creating Games with Unity and Maya

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    Creating Games with Unity and Maya How to Develop Fun and Marketable 3D Games [ Hardcover ]
    Watkins, Adam (University of the Incarnate Word) | Taylor & Francis Ltd | 2017³â 07¿ù
    297,040¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 14,860¿ø
    Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected. This book provides you with an end-to-end solution for Unity game development with Maya. It takes you step-by-step through the process of developing an entire game from scratch - including ...
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