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  • Body Language

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    Body Language Advanced 3D Character Rigging [ Paperback ]
    Eric Allen,Kelly L. Murdock | Sybex | 2008³â 04¿ù
    70,650¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,540¿ø
    Character rigging is one of the most difficult tasks in the production pipeline. It is also one of the most essential. Failure to correctly rig a character will frustrate animators and lead to delays or, even worse, unrealistic results. Whether you aspire to create your own animation or work in the ...
  • GarageBand '08 Power!

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    GarageBand '08 Power! The Comprehensive Recording and Podcasting Guide [ Paperback, 1 ]
    Howard, Todd (Howard Digital Media) | Cengage Learning, Inc | 2007³â 09¿ù
    49,480¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,480¿ø
    GarageBand is one of the most powerful tools for capturing and manipulating sound. This book helps readers to learn how to make professional sounding music, podcasts, soundtracks, mixes, and mashups with the GarageBand.
  • Filthy Rich Clients

    Filthy Rich Clients Developing Animated and Graphical Effects for Desktop Java Applications [ Paperback ]
    Chet Haase, Romain Guy | Prentice Hall PTR | 2007³â 08¿ù
    55,000¿ø Æ÷ÀÎÆ®Àû¸³ 1,650¿ø
    Filthy Rich Clients refers to ultra-graphically rich applications that ooze cool. They suck the user in from the outset and hang on to them with a death grip of excitement. Filthy Rich Clients: Developing Animated and Graphical Effects for Desktop Java¢â Applications shows you how to build better, m...

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  • Creating Dynamic Forms with Adobe LiveCycle Designer

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    Creating Dynamic Forms with Adobe LiveCycle Designer Living Words for Personal and Public Prayer
    Terry, J. P. | Addison-Wesley | 2007³â 08¿ù
    66,720¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,340¿ø
    Provides information on using Adobe LifeCycle Designer to create effective digital forms.
  • Actionscript 3.0 Design Patterns

    Actionscript 3.0 Design Patterns Object Oriented Programming Techniques [ Paperback ]
    William Sanders, Chandima Cumaranatunge | Adobe | 2007³â 07¿ù
    40,850¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,050¿ø
    This hands-on introduction to design patterns is for experienced Flash developers ready to tackle sophisticated programming techniques with ActionScript 3.0. Now that ActionScript has been reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns ...

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  • Videogames Handbook

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    Videogames Handbook [ Paperback ]
    Surman, David | Routledge | 2020³â 01¿ù
    62,010¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,110¿ø
    Surveys both the theory and practice of a fast-growing, yet relatively new disciplinary area. Mapping the commercial process of videogame production from pre-production to games journalism, this book demystifies the language of technical production processes by offering the reader a review of key pr...
  • Game Development Essentials

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    Game Development Essentials Online Game Development [ Paperback, 1st Edition, CD-Rom ]
    Hall, Rick / Novak, Jeannie | Thomson Learning | 2008³â 04¿ù
    164,000¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 8,200¿ø
    Addresses MMOG development as a complex, multi-faceted, service-oriented business, instead of focusing solely on technical, artistic, or design techniques. This book covers the differences between single player games and MMOGs, and how the various components of the development process influence one ...
  • Game Physics Engine Development

    Ian Millington | Morgan Kaufmann | 2007³â 03¿ù
    36,000¿ø Æ÷ÀÎÆ®Àû¸³ 720¿ø
    Simulating physics helps cutting-edge games distinguish themselves by making virtual objects behave as we expect them to in the real world. Physics engines are the software programs that run these simulations. Building an engine is difficult, however. There are a large number of new developers (and ...

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  • Foundation ActionScript 3.0 Animation: Making Things Move!

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    Peters, Keith | Apress | 2007³â 02¿ù
    70,700¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,540¿ø
    Provides information on using Flash ActionScript to create realistic motion in computer animation.
  • Digital Photography for 3D Imaging and Animation

    Dan Ablan | Sybex | 2007³â 01¿ù
    49,000¿ø Æ÷ÀÎÆ®Àû¸³ 980¿ø
    Transform Your 3D Projects with Your Own Digital Photographs Enhance your 3D animation by adding photographs that you've composed, lit, and shot specifically for use in your 3D projects. This practical and easy-to-follow book will show you how. Even if you have limited experience, the tips and ideas...
  • The Creative Digital Darkroom

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    Eismann, Katrin / Duggan, Sean | O'Reilly Media | 2007³â 08¿ù
    109,970¿ø Æ÷ÀÎÆ®Àû¸³ 0¿ø
    Shows photographers how to use the digital medium to create, edit, and output images that reflect their true vision. This book focuses on the photographic aspects of Photoshop. It includes: sections that cover the black & white darkroom, the color darkroom, creative techniques and production essenti...
  • The Art of Maya : An Introduction to 3D Computer Graphics

    Autodesk Maya Press | John Wiley & Sons | 2007³â 04¿ù
    43,000¿ø Æ÷ÀÎÆ®Àû¸³ 860¿ø
    - An official book from the makers of Maya, this updated edition covers new Maya features such as Full Body Inverse Kinematics, an enhanced Polygonal Modeling toolset, Maya Unlimited Features, and more - Explores the key components of Maya, the industry-leading 3D animation and effects software that...
  • Halo Effect: An Unauthorized Look at the Most Successful Video Game of All Time

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    Halo Effect: An Unauthorized Look at the Most Successful Video Game of All Time An Unauthorized Look at the Most Successful Video Game of All Time [ Paperback, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Yeffeth, Glenn / Thomason, Jennifer | Benbella Books | 2007³â 04¿ù
    32,680¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 990¿ø
  • Unreal Tournament Game Programming for Teens

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    John Flynt, Camille Dodson, Brandon Booth | Course Technology | 2006³â 12¿ù
    42,410¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,130¿ø
    Unreal Tournament Game Programming for Teens provides you with a structured but entertaining way to learn how to develop your own simple computer games using Unreal Tournament. It addresses the fundamentals of computer programming by allowing you to work with UnrealScript and the Unreal Level Editor...
  • Adobe Photoshop Lightroom

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    Adobe Photoshop Lightroom Photographers' Guide [ Paperback, 1st Edition ]
    Blair, John G. | Course Technology Ptr | 2007³â 05¿ù
    49,480¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,480¿ø
    Provides information on using Adobe Photoshop Lightroom, covering such topics as customizing view options, importing and exporting images, developing an image, building slideshows, printing, and configuring a Website.
  • The Elder Scrolls IV: Oblivion - Revised & Expanded

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    The Elder Scrolls IV: Oblivion - Revised & Expanded Official Game Guide Covers All Platforms [ Paperback ]
    Prima Games (Editor) | Prima Games | 2006³â 11¿ù
    28,270¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,420¿ø
    ȸ¿ø¸®ºä(1°Ç) ¸®ºä ÃÑÁ¡8.0 Á¤º¸ ´õ º¸±â/°¨Ãß±â
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    Find Your Path! -Detailed maps for every part of the world and every major city, plus special maps for every key section of the main quest. -Specific chapters on how to create your character and maximize your abilities and skills. -Over 400 full-color pages packed with information on everything you ...

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  • D'artiste

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    D'artiste Concept Art [ Paperback ]
    Antonov, Victor / Bouvier, Nicolas Sparth | Ballistic Pub | 2006³â 08¿ù
    77,790¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,890¿ø
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  • 100 Videogames

    100 Videogames Bfi Screen Guides [ Paperback ]
    Newman, James / Simons, Iain | British Film Institute | 2007³â 04¿ù
    46,600¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,330¿ø
    Videogames are one of the most culturally, socially and economically significant, not to mention pervasive, media forms. This guide provides a map of the most important games since the 1960s. It is aimed at both novices and acolytes alike as it journeys through the interesting, innovative and entert...
  • Maya 8 at a Glance

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    Maya 8 at a Glance [ Paperback, CD-ROM ]
    George Maestri, Mick Larkins | Sybex | 2006³â 10¿ù
    36,000¿ø Æ÷ÀÎÆ®Àû¸³ 720¿ø
    The Visual Key to Maya One look and you''ll see that this Maya book is different from all the others. It presents the core Maya features visually, using pages packed with striking graphics and loaded with concise explanations of the Maya interface. This expanded edition includes more tutorials; upda...
  • Introducing 3ds Max 9 : 3D for Beginners

    Dariush Derakhshani, Randi L. Munn, Jon McFarland | Sybex | 2007³â 04¿ù
    39,000¿ø Æ÷ÀÎÆ®Àû¸³ 780¿ø
    Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instruction in this easy-to-follow guide. Introducing 3ds Max 9: 3D for Beginners breaks down the complexities of 3D m...
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