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  • CDMA Systems Capacity Engineering

    Kim, Kiseon / Koo, I. S. | Artech House Publishers | 2004³â 12¿ù
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    214,200¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 10,710¿ø
    This new hands-on resource tackles capacity planning and engineering issues that are crucial to optimizing wireless communication systems performance. Going beyond the system physical level and investigating CDMA system capacity at the service level, this volume is the single-source for engineering ...
  • Home Theater Hacks

    Home Theater Hacks [ Paperback ]
    Brett McLaughlin | O'Reilly Media | 2004³â 11¿ù
    28,500¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,430¿ø
    It might be the long lines at the theater, the $4.00 for a small bag of popcorn, or the cutting-edge technology that's now so readily available to the home market. Whatever the reason, the home theater market today is booming like the soundtrack to Star Wars! Want proof? A Google search for home the...

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  • Tapwave Zodiac : The Official Guide (One-Off)

    Dave Johnson, Rick Broida | McGraw-Hill Osborne | 2005³â 04¿ù
    35,850¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,800¿ø
    Go from the game room to the board room in the blink of an eye. Send and receive email, browse the Web, play games with impressive screen graphics and handy controls, run office applications, store books, play music and movies, display photographs, manage contact and appointments, all while syncing ...
  • How to Do Everything with Musicmatch

    Broida, Rick / Atkin, Denny | McGraw-Hill/Osborne Media | 2004³â 10¿ù
    43,050¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,160¿ø
    Here¡¯s everything you need to know to download, play, and manage music with Musicmatch. Learn how to purchase legal downloads online, rip and burn CDs, manage music collections, and work with different kinds of audio files. Convert old albums and cassettes to digital format, listen to Internet radi...
  • Gaming Hacks

    Gaming Hacks [ Paperback, 1st edition ]
    Simon Carless | O'Reilly Media | 2004³â 08¿ù
    28,500¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,430¿ø
    It doesn't take long for an avid--or just wickedly clever--gamer to be chafed by the limitations of videogame software or hardware. If you want to go far beyond the obvious--whether you want to modify your console controller to work on other consoles, create your own text adventure, or modify your G...

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  • Creative code

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    Creative code [ Paperback ]
    John Maeda | Thames & Hudson | 2004³â 01¿ù
    50,150¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,510¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    µðÁöÅÐ µðÀÚÀÎ ºÐ¾ßÀÇ °¡Àå °¢±¤¹Þ´Â ÀÛÇ°µéÀ» ¸ð¾Ò´Ù. °¡Àå ¿µÇâ·Â ÀÖ´Â µðÁöÅÐ µðÀÚÀ̳ÊÀ̸鼭 ±³À°ÀÚÀÌÀÚ ¿¹¼ú°¡·Î maeda@media (2000)¿¡¼­ ¼¾¼¼À̼ÇÀ» ÀÏÀ¸Å² ÀúÀÚ John Maeda´Â ÄÄÇ»Å͸¦ ´Ü¼øÇÑ µµ±¸°¡ ¾Æ´Ñ ¿¹¼ú ¸Åü·Î ÁÖ¸ñÇÏ°í ÀÖ´Ù. ÀÌ Ã¥¿¡´Â ÀúÀÚ John MaedaÀÌ °¨µ¶ÀÌÀÚ ±³À°ÀڷΠåÀÓÀ» ¸Â¾Ò´ø Aesthetics + Co...

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  • Beyond the Borders

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    Beyond the Borders Eight Stories from Beyond the Borders [ Paperback ]
    Meinhardt, Dorthe / Fella, E. / Voelker, Sven | Springer | 2000³â 04¿ù
    133,850¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 6,700¿ø
    Beyond the Borders presents the perspectives and opinions of internationally renowned media designers. With contributors from New York, Los Angeles, London. and Frankfurt, this English/German book discusses current ideas, projects, and opinions of...
  • Web Publishing with Acrobat/PDF [With Cross Platform CDROM]

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    Merz, Thomas | Springer | 1998³â 06¿ù
    155,920¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 7,800¿ø
    This book explains all that's needed to combine the structural advantages of HTML with the comprehensive layout possibilities of PDF. It presents many of the tricks for the dynamic generation of PDF data, as well as information on integrating Acro...
  • Portraits: The Digital Photographer's Handbook

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    Simon Joinson, Piers Schmidt | Rockport Publishers | 2002³â 11¿ù
    35,870¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,800¿ø
  • Digital Performer 4 Ignite!

    ¼öÀÔ Ignite!
    Eric Grebler | Muska & Lipman Publishing | 2003³â 12¿ù
    28,680¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,440¿ø
    - Contains many large screenshots with numbered callouts explaining exactly what is happening in the illustrations.- Covers topics for beginners, as well as upgrade users.- This book flows in a manner that acts like building blocks - makin...
  • Using Your PC to Create an Incredible Home Theater System

    Govier, Jeff / Farkas, Bart | Apress | 2002³â 11¿ù
    39,350¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,970¿ø
    Discusses audio and video concepts and computer-based multimedia, examines hardware and software options, and provides thorough explanations of procedures and concepts.
  • Mathematics for 3D Game Programming and Computer Graphics, 2/E

    Eric Lengyel | Charles River Media | 2003³â 12¿ù
    29,000¿ø Æ÷ÀÎÆ®Àû¸³ 580¿ø
    °³Á¤ÆÇÀÌ Ãâ°£µÇ¾ú½À´Ï´Ù.
    This edition illustrates all the mathematical techniques that software engineers, graphics programmers, and game programmers need to develop a professional-quality 3D engine, and has been completely updated to cover all the recent advancements in ...

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  • Fonts: A Guide for Designers and Editors

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    Fonts: A Guide for Designers and Editors [ Paperback, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Jones, Gerald E. | iUniverse | 2000³â 02¿ù
    53,110¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,600¿ø
  • Avid Xpress Pro and DV on the Spot: Time Saving Tips & Shortcuts from the Pros

    ¼öÀÔ On the Spot
    Avid Xpress Pro and DV on the Spot: Time Saving Tips & Shortcuts from the Pros Time Saving Tips & Shortcuts from the Pros [ Paperback ]
    Hullfish, Steve | Routledge | 2004³â 05¿ù
    70,290¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,520¿ø
    The On the Spot series delivers immediate solutions to the reader with a concise presentation of over 350 expert techniques for working proficiently with the respective application. Avid Xpress Pro and DV On the Spot provides experienced editors w...
  • Avid Xpress Pro Editing Workshop [With CDROM]

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    Avid Xpress Pro Editing Workshop [With CDROM] What it Really Takes to Find Your Treasure [ Paperback ]
    Hullfish, Steve (Editor / Producer, provideocoalition.com, USA) | Taylor & Francis Ltd | 2004³â 08¿ù
    111,910¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 5,600¿ø
    This book moves beyond the basics of "pushing the buttons"; explaining the most efficient and effective ways of using Xpress Pro to tell the story. Readers develop a working knowledge of the application with lessons and tutorials that cover every ...
  • Using Soundtrack

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    Using Soundtrack Produce Original Music for Video, DVD, and Multimedia [ Paperback ]
    Spotted Eagle, Douglas | Taylor & Francis Ltd | 2004³â 03¿ù
    78,850¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,950¿ø
    Covering the basics of producing great audio tracks to accompany video projects, "Final Cut Pro 4 Audio with Soundtrack" provides recording and editing tips and guidance on noise reduction tools, audio effects, and Final Cut Pro's powerful real-ti...
  • Digital Typography

    Digital Typography [ Hardcover ]
    Donald Ervin Knuth | Univ of Chicago Press | 1999³â 05¿ù
    141,660¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 7,090¿ø
    Donald Knuth's influence in computer science ranges from the invention of literate programming to the development of the TeX programming language. One of the foremost figures in the field of mathematical sciences, Knuth has written papers which st...
  • Digital Typography

    Digital Typography [ Paperback ]
    Knuth, Donald E. | Centre for the Study of Language & Information | 1999³â 03¿ù
    64,490¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,230¿ø
    In this collection, the second in the series, Knuth explores the relationship between computers and typography. The present volume, in the words of the author, is a legacy to all the work he has done on typography. When he thought he would take a ...
  • Digital Video and HDTV : Algorithms and Interfaces

    Charles Poynton | Morgan Kaufmann | 2003³â 01¿ù
    59,000¿ø Æ÷ÀÎÆ®Àû¸³ 1,180¿ø
    Rapidly evolving computer and communications technologies have achieved data transmission rates and data storage capacities high enough for digital video. But video involves much more than just pushing bits! Achieving the best possible image q...

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  • Game Physics

    Dave Eberly | Morgan Kaufmann | 2003³â 12¿ù
    39,000¿ø Æ÷ÀÎÆ®Àû¸³ 780¿ø
    Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly's industry standard 3D Game Engine Design, Game Physics shares a similar practical appr...

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