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  • Getting Started in 3D with 3ds Max

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    Getting Started in 3D with 3ds Max Model, Texture, Rig, Animate, and Render in 3ds Max [ Hardcover ]
    Boardman, Ted | Taylor & Francis Ltd | 2017³â 08¿ù
    297,040¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 14,860¿ø
    Helps you learn concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. This book not only teaches you where the buttons are, but importantly how to think about the holistic process of 3D design so that you can then apply the lessons to...
  • Tradigital Blender

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    Tradigital Blender A CG Animator's Guide to Applying the Classical Principles of Animation [ Hardcover ]
    Hess, Roland | Taylor & Francis Ltd | 2017³â 07¿ù
    297,040¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 14,860¿ø
    Blender's free, open source license makes it ideal for complete beginners who want to try 3D with little investment. This work navigates you through Blender's character animation systems and controls, with a focus on each of the classical principles of animation like timing, anticipation, appeal, st...
  • How to Cheat in Maya 2012: Tools and Techniques for Character Animation

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    How to Cheat in Maya 2012: Tools and Techniques for Character Animation Tools and Techniques for Character Animation [ Hardcover ]
    Luhta, Eric / Roy, Kenny | Routledge | 2017³â 07¿ù
    297,040¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 14,860¿ø
    Suitable for animators, this title presents the information you need to know about character animation in Maya. It provides you with step-by-step walkthroughs of essential animation techniques to increase your efficiency and speed. It features information on camera settings and animation using Maya'...
  • Pushing Pixels: Secret Weapons for the Modern Flash Animator

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    Pushing Pixels: Secret Weapons for the Modern Flash Animator Chris Georgenes' Secret Weapons for the Modern Flash Animator [ Hardcover ]
    Georgenes, Chris | Routledge | 2017³â 07¿ù
    297,040¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 14,860¿ø
    A guide to develop dynamic and fun content from conception to deployment. It provides knowledge of the little-known secrets used by the pros to produce creative, professional animations, this is the go-to source for anyone looking to create great animation.
  • Digital Tools for Computer Music Production and Distribution

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    Digital Tools for Computer Music Production and Distribution [ Hardcover, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Politis, Dionysios / Tsalighopoulos, Miltiadis / Iglezakis, Ioannis | Information Science Reference | 2016³â 06¿ù
    294,970¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 8,850¿ø
    Presents research-based perspectives and solutions for integrating computational methods for music production, distribution, and access around the world, in addition to challenges facing the music industry in an age of digital access, content sharing, and crime. This volume highlights.
  • The Netflix Effect: Technology and Entertainment in the 21st Century

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    The Netflix Effect: Technology and Entertainment in the 21st Century Technology and Entertainment in the 21st Century [ Hardcover ]
    ´Ù´Ï¿¤ ½º¹Ì½º-·Î¿ìÁö,Äɺó ¸Æµµ³Îµå Æí | Bloomsbury Publishing Plc | 2016³â 08¿ù
    294,970¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 14,750¿ø
    °ÔÀÓüÀÎÀú ³ÝÇø¯½º, ¹Ìµð¾î ½ÃÀåÀ» ¹Ù²Ù´ÙÀÌ Ã¥Àº ´Ù¾çÇÑ ÇмúÀû °üÁ¡°ú ºñÆÇÀûÀÎ ½Ã°¢¿¡¼­ ³ÝÇø¯½º È¿°ú¸¦ Æø³Ð°í ±í°Ô Ž»öÇÏ°í ÀÖÀ¸¸ç, ¸ÖƼ ½ºÅ©¸°, ¸ÖƼ Ç÷§Æû, ³×Æ®¿öÅ©µÈ µðÁöÅРȯ°æÀÇ Æ®·»µå¸¦ ÅëÂû·Â ÀÖ°Ô Á¶¸ÁÇÒ ¼ö ÀÖ´Â ±ÛµéÀ» ¼ö·ÏÇÏ°í ÀÖ´Ù. ¶ÇÇÑ ±â¼ú, ¿£ÅÍÅ×ÀθÕÆ®, »ê¾÷ ¹× »çȸ¿¡ ¹ÌÄ¡´Â ³ÝÇø¯½ºÀÇ ...
  • Violent Games

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    Violent Games Rules, Realism and Effect [ Hardcover ]
    Schott, Gareth | Bloomsbury Academic | 2016³â 07¿ù
    294,970¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 14,750¿ø
  • Music Video Games

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    Music Video Games Performance, Politics, and Play [ Hardcover ]
    Austin, Michael | Bloomsbury Academic | 2016³â 07¿ù
    294,970¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 14,750¿ø
  • Advances in Game Design and Development Research

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    Martell, Caroline(EDT) | Nova Science Publishers Inc | 2014³â 09¿ù
    294,970¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 14,750¿ø
  • Oxford Handbook of Interactive Audio

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    Tessler, Holly (Assistant Professor in the Music Industries, Assistant Professor in the Music Industries, Northeastern U | Oxford University Press Inc | 2014³â 05¿ù
    294,970¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 14,750¿ø
    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audi...
  • The Oxford Handbook of Virtuality

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    Grimshaw, Mark | Oxford University Press, USA | 2014³â 01¿ù
    294,970¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 14,750¿ø
    The book is a compendium of thinking on virtuality and its relationship to reality from the perspective of a variety of philosophical and applied fields of study. Topics covered include presence, immersion, emotion, ethics, utopias and dystopias, image, sound, literature, AI, law, economics, medica...
  • Playing with the Past

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    Playing with the Past Digital Games and the Simulation of History [ Hardcover ]
    Kapell, Matthew Wilhelm / Elliott, Andrew B. R. | Bloomsbury Academic | 2013³â 10¿ù
    294,970¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 14,750¿ø
    Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representa...
  • Knowledge and Technology Adoption, Diffusion, and Transfer: International Perspectives

    Knowledge and Technology Adoption, Diffusion, and Transfer: International Perspectives International Perspectives [ Hardcover, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Zolait, Ali Hussein Saleh | Information Science Reference | 2012³â 06¿ù
    294,970¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 8,850¿ø
    Understanding the adoption, diffusion, and transfer of technology in the marketplace is vital for the success of any organization. Knowledge and Technology Adoption, Diffusion, and Transfer: International Perspectives is filled with original scientific and quality research articles on management inf...
  • Computer Games as Educational and Management Tools: Uses and Approaches

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    Computer Games as Educational and Management Tools: Uses and Approaches Uses and Approaches [ Hardcover, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Cruz-Cunha, Maria Manuela / Varvalho, Vitor Hugo / Tavares, Paula | Information Science Reference | 2011³â 02¿ù
    294,970¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 8,850¿ø
    Explores the many uses of games and simulations, focusing specifically on their use in organisational and educational settings. Providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games, this publication explores new and emerging t...
  • Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments

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    Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments Multidisciplinary Developments [ Hardcover, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Cruz-Cunha, Maria Manuela / Varvalho, Vitor Hugo / Tavares, Paula | Information Science Reference | 2011³â 02¿ù
    294,970¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 8,850¿ø
    Computer and online games have emerged as a critical area of study due to their implications for business and society, as well as their increased presence in individuals' lives. Business, Technological and Social Dimensions of Computer Games: Multidisciplinary Developments is a collection of the mos...
  • Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions

    Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions Emerging Concepts and Future Directions [ Hardcover, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Van Eck, Richard | Information Science Reference | 2010³â 03¿ù
    294,970¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 8,850¿ø
    An exciting and burgeoning new field, the study of serious games has grown from a collection of radical ideas to a recognized and unique tool to create an engaging learning environment. Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions brings cross-discipl...
  • Ethics and Game Design: Teaching Values through Play

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    Ethics and Game Design: Teaching Values through Play Teaching Values Through Play [ Hardcover, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Schrier, Karen / Gibson, David | Information Science Reference | 2010³â 03¿ù
    294,970¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 8,850¿ø
    Ethics and games are emerging as a very popular field of study. As such, there has become a need to define the field in terms of its primary challenges and the current state of the discipline.
  • Design and Implementation of Educational Games: Theoretical and Practical Perspectives

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    Design and Implementation of Educational Games: Theoretical and Practical Perspectives Theoretical and Practical Perspectives [ Hardcover, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Zemliansky, Pavel / Wilcox, Diane | Information Science Reference | 2010³â 03¿ù
    294,970¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 8,850¿ø
    The new global, fast-paced, interconnected world demands that educators consider new educational methods and media in order to meet the needs of a mobile, shifting society. Design and Implementation of Educational Games: Theoretical and Practical Perspectives researches how to meet this need by effe...
  • Serious Game Design and Development: Technologies for Training and Learning

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    Serious Game Design and Development: Technologies for Training and Learning Technologies for Training and Learning [ Hardcover, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Cannon-Bowers, Jan / Bowers, Clint | Information Science Reference | 2010³â 02¿ù
    294,970¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 8,850¿ø
    Examines high-tech delivery of pedagogical content in a simulated environment that engenders a deeper learning in an entertaining manner. Containing research from international experts, this leading publication within the field bridges the gap between development and science.
  • Modern Methods for Musicology: Prospects, Proposals, and Realities

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    Modern Methods for Musicology: Prospects, Proposals, and Realities Prospects, Proposals, and Realities [ Hardcover ]
    Gibson, Lorna(EDT) | Taylor & Francis Ltd | 2009³â 08¿ù
    294,970¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 14,750¿ø
    Presents a picture of realities of how ICT is being used in musicology as well as prospects and proposals for how it could be fruitfully used. This book highlights the breadth and inter-disciplinary nature of the subject matter. It is suitable for technologists, musicologists, musicians and music ed...
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